CASE 06
The Killer Came Back in the Wrong Line
A film-set murder puzzle. Two thousand extras on the roster. You strike them out until one name is left.
At the edge of a wasteland, a film company has built a town out of boards: a city gate, a wall cut into the hillside, a square with a well that has no water. Nobody walks out.
The company sends a checker to count heads. On the broker’s last job, the head count he wrote on the pay slips came out higher than the number of people who were there. Now the same broker has brought units to this shoot.
On the first night, a wardrobe assistant is found dead under the scaffolding behind the square. The company calls it a fall.
And at the edge of the crowd, a girl leans on the fence alone, looking toward the square and its dry well.
You are the checker, and your only tools are the company’s own books. Among them: the loading-ground book, the gatekeeper’s book, the watch book, the groom’s book, the placing sheets. Ten days of books, and a roster of two thousand lines. A line is struck for two reasons only: the person on it could not get there, or someone was watching them the whole time.
The books do not lie. People do. On one night, a man’s word and the watch book do not agree, and the instructions for that night do not say which to strike by. You decide.
No answer key is printed inside. Each day has a check at theonenameleft.com/6, which tells you whether you are right and, where you enter numbers block by block, which block to look at again. When one line is left, the case is not over: the one name left unlocks the ending there, and with it what became of the girl at the fence.
One Name Left, Case File No. 6.
2,000 suspects · ten days · paperback and Kindle





